登入問題 求解大大~~~~~
2 posters
登入問題 求解大大~~~~~
2013.7.31 17:28:25
OS : Windows7(32) 6.1 (Build: 7601)
CPU : AuthenticAMD AMD FX(tm)-4100 Quad-Core Processor @ 3600 MHz 2047MB RAM
Video : No Video
PosCode : LS3(273) 0:0:0 4/0 [0]
Object Class AnimData created in Class instead of Package
History: UObject::StaticAllocateObject <- (Class AnimData) <- UObject::StaticConstructObject <- ULinkerLoad::CreateExport <- (AnimData 597474) <- IndexToObject <- ULinkerLoad<<UObject <- (LinkerLoad Transient.LinkerLoad 597474)) <- UField::Serialize <- (ByteProperty Engine.Pawn.FlyMoveType) <- UProperty::Serialize <- (ByteProperty Engine.Pawn.FlyMoveType) <- UByteProperty::Serialize <- (ByteProperty Engine.Pawn.FlyMoveType) <- LoadObject <- (ByteProperty Engine.Pawn.FlyMoveType 597474==597474/2824832 597470 15) <- ULinkerLoad::Preload <- LinkProperties <- UStruct::Link <- UState::Link <- UClass::Link <- UStruct::Serialize <- (Class Engine.Pawn) <- UState::Serialize <- UClass::Serialize <- (Class Engine.Pawn) <- LoadObject <- (Class Engine.Pawn 597474==597474/2824832 145654 3028) <- ULinkerLoad::Preload <- PreLoadObjects <- UObject::EndLoad <- UObject::StaticLoadObject <- (Core.Class Engine.le3D NULL) <- UObject::StaticLoadClass <- InitEngine
這是甚麼問題 希望能得到解決辦法 ><
OS : Windows7(32) 6.1 (Build: 7601)
CPU : AuthenticAMD AMD FX(tm)-4100 Quad-Core Processor @ 3600 MHz 2047MB RAM
Video : No Video
PosCode : LS3(273) 0:0:0 4/0 [0]
Object Class AnimData created in Class instead of Package
History: UObject::StaticAllocateObject <- (Class AnimData) <- UObject::StaticConstructObject <- ULinkerLoad::CreateExport <- (AnimData 597474) <- IndexToObject <- ULinkerLoad<<UObject <- (LinkerLoad Transient.LinkerLoad 597474)) <- UField::Serialize <- (ByteProperty Engine.Pawn.FlyMoveType) <- UProperty::Serialize <- (ByteProperty Engine.Pawn.FlyMoveType) <- UByteProperty::Serialize <- (ByteProperty Engine.Pawn.FlyMoveType) <- LoadObject <- (ByteProperty Engine.Pawn.FlyMoveType 597474==597474/2824832 597470 15) <- ULinkerLoad::Preload <- LinkProperties <- UStruct::Link <- UState::Link <- UClass::Link <- UStruct::Serialize <- (Class Engine.Pawn) <- UState::Serialize <- UClass::Serialize <- (Class Engine.Pawn) <- LoadObject <- (Class Engine.Pawn 597474==597474/2824832 145654 3028) <- ULinkerLoad::Preload <- PreLoadObjects <- UObject::EndLoad <- UObject::StaticLoadObject <- (Core.Class Engine.le3D NULL) <- UObject::StaticLoadClass <- InitEngine
這是甚麼問題 希望能得到解決辦法 ><
jay987309- 帖子数 : 2
注册日期 : 2013-07-31
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